Compute shader and buffer support#154
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tychedelia wants to merge 5 commits intoprocessing:mainfrom
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Adds initial support for
ComputeandBufferAPI objects.Some important notes:
Image, ourBuffertype wraps aShaderBufferasset and uses the CPU-side asset data as a kind of cache. We try to optimize reads so that readback happens only when the CPU-side data is stale.read_writestorage to any pipeline (compute or material) are automatically marked stale after each frame tick via a system inLast.Computewraps a cached compute pipeline built from aShaderwith a @compute entry point. We use the same dynamic shader stuff here as materials.dispatch(x, y, z)runsapp.update()to flush pending buffer writes to the GPU, then submits the compute pass directly on the render sub-app.ShaderValue::Bufferfor storage bindingsMaterialValue->ShaderValueto represent it being shared by any shader op.You can test this in IPython via something like: